LIFE³
Evolving Neural Creatures with Emergent Communication
Simulation
Generation
0
Population
0
Food
0
Births
0
Deaths
0
Avg Fitness
0
Avg Age
0
Signals Active
0
Tick
0
Controls
Pause
1x
2x
5x
10x
Mutation Rate:
0.10
Food Spawn Rate:
3
/tick
Signals: ON
Trails: OFF
+ Food Burst
+ Predator
Presets
Fresh Start
Evolved Colony
Two Species
Population Over Time
×
Creature #0
Generation
0
Age
0
Energy
0
Children
0
Food Eaten
0
Signal Out
0, 0
Species Color
Neural Activity